Withered Knight

Last updated: 2026-06-15Pre-launch / subject to change at July 29, 2026 launch.

Withered Knight
Withered Knight
Role
Bruiser / Greatsword
Archetypes
Greatsword · Sigil & detonation
Primary weapons
Greatsword
Resource focus
Stamina
Signature loop
Mark → detonate → drag
Other tools
Parry, Thorn Guide grapple
Lore
Fallen Rose Knight of Gaenaria
Status
New class — launches July 29, 2026
Tier
Unranked (launch reveal)

New launch class. The Withered Knight arrives as Mistfall Hunter’s sixth class at the July 29, 2026 launch, “joining the Mercenary, Sorcerer, Blackarrow, Shadowstrix, and Seer.” It debuted alongside the game’s Steam Next Fest and Xbox/PlayStation push. Because it’s brand new, it has no beta tier ranking yet — details below come straight from the launch reveal.

Overview / Fantasy

The Withered Knight is a fallen-knight greatsword class with a tragic backstory. As the launch press kit tells it: “Once they were Rose Knights of the Kingdom of Gaenaria: sworn, ceremonial, gilded. Now they are exiles, cast to the North and branded ‘Withered Knights.’ Their armor is worn. Their honor is shattered. Their faith is not.”

That last line is the whole fantasy — a disgraced holy knight whose faith never broke, swinging a greatsword in the cold North. Mechanically it’s “a fallen knight greatsword class built around marking, detonating, and dragging enemies into the kill.”

Mistfall Hunter class art (Withered Knight)

Playstyle & Strengths

The Withered Knight is a close-range bruiser that controls the fight with reach and forced positioning.

  • Greatsword reach. Long, heavy swings let you threaten a wide arc and bully space.
  • Mark → detonate → drag loop. You mark targets with sigils, detonate them for damage, and drag enemies into your kill range — turning positioning into a weapon.
  • Defensive answer. A Parry gives you a reactive tool to punish aggressors.
  • Forced engagement. The Thorn Guide grapple pulls fights to you, so kiting classes can’t simply run.

Weaknesses

As a launch-day class, the Withered Knight has no established meta data, so treat any power read as provisional. By archetype, it’s a greatsword melee bruiser — which means it shares the structural weakness of every melee class in Mistfall Hunter: it has to close distance against ranged threats like the Sorcerer and Blackarrow, and it leans on stamina to power its swings, parries, and grapples. Mismanage that resource and the mark-detonate-drag loop stalls.

Abilities & Archetypes

Every class in Mistfall Hunter has two archetypes, and the Withered Knight is built around its greatsword combat and a sigil-and-detonation system.

Confirmed tools from the reveal:

  • Sigil marking & detonation — tag enemies, then blow the sigils for burst.
  • Drag — pull marked enemies “into the kill.”
  • Parry — a defensive counter.
  • Thorn Guide grapple — a grapple that forces engagement and repositions targets.

Detailed talent trees weren’t public pre-launch — we’ll expand this section once launch data is available rather than guess.

Talents are reassignable across the class’s two archetypes. Pre-launch, the safe read is to build around the mark → detonate → drag identity: prioritize the sigil and detonation tools that define the kit, keep the Thorn Guide grapple to lock down kiters, and manage stamina so your greatsword swings, parries, and grapples don’t leave you winded mid-combo. Treat this as a starting framework — expect concrete optimal builds to settle in after launch. See Builds & Talents.

PvP & PvE Notes

In PvE the greatsword’s reach and the drag-in loop make the Withered Knight a strong frontline mob-controller. In PvP, the Thorn Guide grapple is the standout — it answers the kiting problem that plagues other melee classes by forcing ranged enemies into your sigil range. Beyond that, PvP balance is unproven at launch; play it like a bruiser and respect ranged burst until the meta shakes out. See PvP & PvPvE.

Tips

  • Open with a sigil mark, then detonate once you’ve stacked the setup.
  • Use the Thorn Guide grapple to drag kiting Sorcerers and Blackarrows into your range.
  • Hold Parry for reactive punishes, not as an opener.
  • Watch stamina — your whole loop runs on it.
  • It’s a launch class, so expect balance changes; check the Class Tier List for its first ranking.