Solemn Needles
Last updated: 2026-06-15Pre-launch / subject to change at July 29, 2026 launch.
Solemn Needles
- Type
- Raid map
- Status
- Launch map
- Setting
- Bleached, sacred forest
- Key POIs
- Divine Anchor, Hastine's Fall, Witchery Woods
- Notable hazards
- Gyldenmist closing circle, enemy hordes
- Resident threat
- The False God (Witchery Woods)
- Extraction
- Bell-based portals (Returner Woodling)
⚠️ Pre-launch note. Solemn Needles was revealed at Tokyo Game Show 2025 and shown in beta. Details here come from trailers and previews, and may shift at the July 29, 2026 launch.
The Solemn Needles is Mistfall Hunter’s second playable map — a bleached, sacred forest where the divine dead still hum with power. It’s also where you get your first run-in with the Divine Anchor and, deeper in, the rising False God. Treat it like any raid map: drop in, grab loot, and get out before the Mist swallows you.
Overview
The Needles is dark-fantasy Nordic myth turned into a place you can die in. Picture a forest gone pale and silent, littered with the remains of gods who lost the war that ended the world. The land still radiates that lost divinity, which is exactly why hunters come here — and exactly why it’s dangerous. You’re never just fighting monsters here. You’re fighting other Gyldhunters who want your loot, and a Gyldenmist circle that slowly closes the play space down around all of you.
Landmarks & POIs
The map is built around a few named spots worth learning. Knowing where they are tells you where the fights — and the loot — will be.
Divine Anchor. A relic that draws enemy hordes toward it. This is your first big encounter on the map, and it’s a magnet for trouble. Strong loot potential, heavy aggro. Don’t wander in solo and unready.
Hastine’s Fall. The corpse of a giant, still radiating the power of the gods that killed it — described as the burial site of a colossal divine being. The lingering divinity makes it a landmark you’ll route around, and a strong piece of the Needles’ “the gods are dead but not gone” mood.
Witchery Woods. A tangled section with its own secrets to uncover. This is the approach to the map’s apex threat, so expect it to be where the highest-stakes fights happen.
Hazards & Enemies
The Corroded roam the Needles — twisted creatures warped by the Gyldenmist. On top of that, the Mist itself is a hazard: it forms a closing circle that shrinks the safe area, battle-royale style, pushing players together into fights they didn’t ask for.
The headline threat is the False God, the rising divine entity tied to the Witchery Woods. It’s the boss-tier danger the map builds toward. And remember: rival hunters are a hazard too. Anyone you see could be carrying loot worth killing for.
Loot & Extraction Notes
The Needles follows the same extraction rules as the rest of the game. You gather spoils from kills and from the world, but none of it is yours until you escape. Die, and you lose what you’re carrying.
To get out, you defeat Returner Woodlings to collect bells, then open an extraction portal and hold the position. The richer your haul, the more bells you’ll need. High-value POIs like the Divine Anchor draw both hordes and rivals, so the safest extraction is rarely right next to the best loot. Plan your exit before you commit to the big fight.
Tips
💡 Scout the Divine Anchor before engaging — the hordes it pulls can chain into a death you didn’t see coming.
💡 Don’t linger near Hastine’s Fall or the Witchery Woods with a full loadout. Those areas attract other players who’d love to take it off your corpse.
💡 Watch the Mist circle the whole run. Getting cornered between the closing Gyldenmist and a rival squad is how good runs end badly.
💡 Going solo? Stick to the edges of the map and extract early. The Needles rewards patience over greed.