The Camp (Hub & Safe Zone)

Last updated: 2026-06-15Pre-launch / subject to change at July 29, 2026 launch.

The Camp (Hub & Safe Zone)
The Camp (Hub & Safe Zone)
Type
Hub / safe zone
Status
Live (added in Beta 3)
Key NPCs
Dew, Soekja
Services
Shop, Auction House, Blacksmith, Tavern, Gyldenblod Pool, Warehouse
Purpose
Prep, trade, regroup, launch raids

The Camp is the first place you see when you enter Mistfall Hunter, and the one spot where nobody can kill you. It’s the safe hub: where you meet Dew, gear up, trade, party with friends, and finally call on Soekja to ship out into the Gyldenmist. Everything you do here is prep for the raid.

Overview

Added in Beta 3, The Camp turned the game’s launch screen into an actual place. It’s an explorable hub that blends quiet moments of preparation with the game’s storytelling. You’ll wander it between runs, talk to NPCs, upgrade your services, and form parties. Think of it as your home base: no Mist, no rival hunters, no risk. The choices you make here — what you buy, what you forge, who you team with — decide how your next run goes before the first blade is drawn.

Services

The Camp’s value is its NPCs and the services they run. Here’s what you’ll use.

Dew — your guide. The mysterious maiden who anchors the story and points you toward what to do next. She’s a fragment of the Fate Goddess, and she’s the reason you’re walking around at all (more on that in NPCs).

Soekja — the boat. When your party is ready, you call on Soekja to summon the boat that carries you into the Gyldenmist. This is how a raid actually starts. No Soekja, no run.

Camp shop & vendors. Buy common gear and consumables, or sell off excess loot for quick Gyldenblod. Your everyday in-and-out vendor between runs.

Pip’s Auction House. Unlocks at level 5. Once it’s open, you can buy and sell crafted gear with other players — the place to offload good crafts and hunt for upgrades you can’t make yourself.

Spirit Blacksmith. Runs the forging system. Bring materials and Gyldenblod to forge and upgrade your equipment. Beta 3 gave him more interaction options, so expect forging to be a real part of your routine.

Tavern & Victory Wine. Unlocked later. Victory Wine lets you slot buffs like attack, defense, or stamina. More buff slots open up as you upgrade your camp’s tavern.

Gyldenblod Pool. Raises how much Gyldenblod you can carry out of a raid (your Gylden Jar cap) and unlocks Spirit Infusion to level alts. See Gyldenblod & Farming for the full economy.

Warehouse. Expands your gear storage and your shop’s rarity range as you invest in it.

Camp Upgrades

The Camp isn’t static — you grow it. Gyldenblod, the game’s gold, pays for camp upgrades on top of forging and trading. Pour it into the tavern for more Victory Wine buff slots, the Gyldenblod Pool for a bigger extraction cap, and the shop and Warehouse for more storage and better stock.

The order you upgrade in matters. Early on, a bigger Gyldenblod Pool means you keep more of what you earn each run, which snowballs everything else. Buff slots and storage are quality-of-life that pay off once your runs are already profitable.

Tips

💡 Make the Camp your habit. Sell junk, restock consumables, and check the auction house every time you’re back — small upkeep keeps you raid-ready.

💡 Rush the Gyldenblod Pool early. The more you can extract per run, the faster every other upgrade comes.

💡 Hit level 5 to open Pip’s Auction House. It’s your shortcut to gear you can’t craft yet.

💡 Party up here, not in the field. Form your trio and strategize in the Camp before Soekja takes you out.